I’m still working on an article about my experience with the first ideation session. However, it’s already clear the main topics that I should improve on in this new session. I suffered time managing myself and struggled with my organization. Other points I failed to achieve. Although independently of the first results, I learned a…More
Author Archives: Lucas Souza
Week 7 – CRJ – Comparing new version controls systems and my practice
I’m a developer and I did a lot of mistakes over my career. At my very beginning, version control was always something that I struggled.. However, I evolved my skill and knowledge as long as I was growing. I tried manually versioning, then used a lot of SVN because my employers and contractors used it.…More
Challenge 3 – Prototyping Factorio and scratching the wall
Context This challenge is about reverse engineer a game using third-week prototype tools. I choose a game named Factorio for two reasons: it’s highly addictive and utterly complex. It is a survival sandbox game based highly influenced by Minecraft. Published by “Wube Software” and created by a team of 10 programmers and artists. Factorio won…More
Project presentation – Skyboat
This is the presentation of my project. It’s a warm up I’ll add more content on the next few day but I think that is fundamental show how far I could go until now. My main goal here was to make usage of HDPR (and this link), Shaders and implement a flying mode. Ultimately I…More
Week 6 – Readings and dealing with my limitations
A retrospective about myself, what went “good,” “not good,” and what to improve: usually, on my teams, we started with those questions. Sometimes we review all tasks, trying to figure out any conclusion of how the thing went. If everything was fine, we asked why and mostly what could be improved. The bad things are…More
Week 5 – Reflection
This week, I spent most of my time learning how to deal with Shaders and figuring out how to import correctly 3D assets on Unity for my prototype. I also reviewed the Scrum framework and had my first off business attempt to use SMART goals, and the most important: I got utterly astonished by the…More
Week 4 – CRJ – Preparation, setting up goals and trying some different tooling
I’ve started this week just after participating on my first gaming Jam. Consequently, I’m filled with some good experiences about time/scope and with a lot of ambitions. This first prototype session will be challenging to try to put everything together and deal with my own expectations. My goal is to have some contact with 3D,…More
Week 3 – CRJ – Prototyping and jumping in my first Game Jam
I choose to participate in a Game Jam named Beginners Circle Jam (https://itch.io/jam/beginners-circle-jam-3) to learn what rapid ideation is. I think this kind of challenge works like a motivator. I might be choosing the time wrongly, but I needed to face some of my fears of failure and participate. As a downside, I completely missed…More
Week 2 – CRJ – A beginner review of creative methods, and other thoughts
The second week of the course presented a definition of Creativity, gave some applications, and offered a challenge that put me outside of my comfort zone. The second week started with a review of creativity definition and tooling. Something that I studied when I did Graphic Design in Brazil. I remember that time I got…More
Challenge 2 – Modifying an existing art artifact, or trying
This was hard for me. I got really nervous about it, and was specially challenging find a proper time to finish it. I choose opening screen of Sonic The Hedgehog, from 1991. This was one of my first games, or the very first have memories about it. I first played at my cousins house on…More