I’m still working on an article about my experience with the first ideation session. However, it’s already clear the main topics that I should improve on in this new session. I suffered time managing myself and struggled with my organization. Other points I failed to achieve. Although independently of the first results, I learned a lot, and I’m using those lessons on this new project.
My plan of action consists in:
- A clear definition of my goals;
- A review if my available time;
- I’m adopting Pomodoro as my main timebox, and I’m using a kanban on Notion to organize the activities.
- Every two days, I have scheduled a review timebox to followup on my progress.
I have some experience using agile methodologies. However, I had many difficulties in choosing the proper set of tools to follow my solo projects. Consequently, I’m trying to adopt what I found light and useful.
Setting up my goals
I’ve used SMART goas before while working for my own business and as a formal consultant. It consists is an acronym for Specific, Measurable, Achievable, Relevant/Realistic, and Timely/Time-based. George T. Doran first defined it in 1981.
My main goal with the MA Indie Game Development is to shift my career to the game industry. Ultimately I want to build wealth with my own business in this industry and have a clear definition of the steps towards this goal are fundamental to my medium/long time objectives.
To this specific project, I define the following guidelines:
- Who: Who is involved in this goal? Me
- What: What do I want to accomplish? A full game prototype
Where: Where is this goal to be achieved?
- When: When do I want to achieve this goal? 18th November
- Why: Why do I want to achieve this goal? Career formation
- How much?
- $0 (I don’t have any funds for this project)
- How many?
- Fully playable prototype
- Clear goals
- Bonus: for effects and sounds)
- Spend around 160 Pomodoros (I’m focusing all my free time and doing some tweaks on my sleep schedule for the next few days)
- Five Devlog entries
- 20 Twitter posts
- Five forum posts
- Fully playable prototype
- How will I know when it is accomplished?
- Game menu
- New game.
- It can be accessed from “Esc keypress.”
- Clear goals (mechanic)
- Have an essential interaction and repeatable.
- Controls (dynamic)
- Offer some controls and feeling to the player.
- Effects and visuals (aesthetics)
- Emotional evocation.
- Game menu
- Do I have the resources and capabilities to achieve the goal? If not, what am I missing?
- I have the basic knowledge of Unity3d about all the topics and already build something related.
- Also, I’ll not spend too much time learning a new aspect that I don’t know yet; this is about building and finishing.
- Have others done it successfully before?
- Does this seem worthwhile?
- It’s a part of the course, and I’m excited about it. It seems an excellent way to validate my recent learning.
- Is this the right time?
- I have some pandemics constraints due to the recent lockdown, but I know I’m pushing too much.
- Does this match your other efforts/needs?
- No, this is challenging.
- Am I the right person to reach this goal?
- I’m the only one =)
- Is it applicable in the current socio-economic environment? Well, this is complicated, and I miss the requirements to answer that.
- When? Finish until 18th November.
The proposition was to select random articles from Wikipedia about:
- A person
- A location
- Some form of event that had/will take place.
My following posts will be in the format of a Devlog, and I’ll keep updating my progress following the development process.
Corporate Finance Institute. 2020. SMART Goal – Definition, Guide, And Importance Of Goal Setting. [online] Available at: <https://corporatefinanceinstitute.com/resources/knowledge/other/smart-goal/> [Accessed 8 November 2020].
Doran, G. T. (1981). “There’s a S.M.A.R.T. Way to Write Management’s Goals and Objectives”, Management Review, Vol. 70, Issue 11, pp. 35-36.