Rapid Ideation 2 – Setting up

I’m still working on an article about my experience with the first ideation session. However, it’s already clear the main topics that I should improve on in this new session.  I suffered time managing myself and struggled with my organization. Other points I failed to achieve. Although independently of the first results, I learned a lot, and I’m using those lessons on this new project. 

My plan of action consists in:

  1. A clear definition of my goals;
  2. A review if my available time; 
    1. I’m adopting Pomodoro as my main timebox, and I’m using a kanban on Notion to organize the activities.
  3. Every two days, I have scheduled a review timebox to followup on my progress.

I have some experience using agile methodologies. However, I had many difficulties in choosing the proper set of tools to follow my solo projects. Consequently, I’m trying to adopt what I found light and useful.

Setting up my goals

I’ve used SMART goas before while working for my own business and as a formal consultant. It consists is an acronym for Specific, Measurable, Achievable, Relevant/Realistic, and Timely/Time-based. George T. Doran first defined it in 1981. 

My main goal with the MA Indie Game Development is to shift my career to the game industry. Ultimately I want to build wealth with my own business in this industry and have a clear definition of the steps towards this goal are fundamental to my medium/long time objectives.

To this specific project, I define the following guidelines:


  1. Who: Who is involved in this goal? Me
  2. What: What do I want to accomplish? A full game prototype
  3. Where: Where is this goal to be achieved? 
  4. When: When do I want to achieve this goal? 18th November
  5. Why: Why do I want to achieve this goal? Career formation


  • How much?
    • $0 (I don’t have any funds for this project)
  • How many?
    • Fully playable prototype
      • Menus
      • Clear goals
      • Controls
      • Bonus:  for effects and sounds)
    • Spend around 160 Pomodoros (I’m focusing all my free time and doing some tweaks on my sleep schedule for the next few days)
    • Five Devlog entries
    • 20 Twitter posts
    • Five forum posts
  • How will I know when it is accomplished?
    • Game menu
      • New game.
      • Restart.
      • Exit.
      • It can be accessed from “Esc keypress.”
    • Clear goals (mechanic)
      • Have an essential interaction and repeatable.
    • Controls (dynamic)
      • Offer some controls and feeling to the player.
    • Effects and visuals (aesthetics)
      • Emotional evocation.


  • Do I have the resources and capabilities to achieve the goal? If not, what am I missing?
    • I have the basic knowledge of Unity3d about all the topics and already build something related.
    • Also, I’ll not spend too much time learning a new aspect that I don’t know yet; this is about building and finishing.
  • Have others done it successfully before?


  • Does this seem worthwhile?
    • It’s a part of the course, and I’m excited about it. It seems an excellent way to validate my recent learning.
  • Is this the right time?
    • I have some pandemics constraints due to the recent lockdown, but I know I’m pushing too much.
  • Does this match your other efforts/needs?
    • No, this is challenging.
  • Am I the right person to reach this goal?
    • I’m the only one =)
  • Is it applicable in the current socio-economic environment? Well, this is complicated, and I miss the requirements to answer that.


  • When? Finish until 18th November.


The proposition was to select random articles from Wikipedia about: 

  1. A person
  2. A location
  3. Some form of event that had/will take place.

My following posts will be in the format of a Devlog, and I’ll keep updating my progress following the development process.


Corporate Finance Institute. 2020. SMART Goal – Definition, Guide, And Importance Of Goal Setting. [online] Available at: <https://corporatefinanceinstitute.com/resources/knowledge/other/smart-goal/> [Accessed 8 November 2020].

Doran, G. T. (1981). “There’s a S.M.A.R.T. Way to Write Management’s Goals and Objectives”, Management Review, Vol. 70, Issue 11, pp. 35-36.

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